Resume

Rose Brauner
artist & animator

Phone# (414) 248-1050
rsbrauner@gmail.com
http://rosebrauner.blogspot.com


EDUCATION:
California Institute of the Arts (CalArts) Valencia, CA
MFA, Experimental Animation, 2010-2013

Rhode Island School of Design Providence, RI  
BFA, Film/Animation/Video 2005-2009 (Dean's List)
 

EXPERIENCE:
Epic Team Adventures Seattle, WA

Contract Artist and Animator for Escape Rooms 2015-Current
Illustrator, Animator, Graphic Designer, Art Direction for Epic Team Adventures' escape rooms. I design posters, advertising each 
room, as well as designing the look of certain room elements; some required animation.

Freelance Artist and Animator Seattle, WA
2013-Current
Freelancing in Seattle and working on a variety of projects, including gaming, animation, assisting on installation projects and 

sending my thesis film to various festivals.
 

Instructor at University of Wisconsin Milwaukee Milwaukee, WI
Summer Workshop: 3-D Imaging, 2012
I taught a summer workshop at the undergraduate level, instructing students in the basics of designing, modeling, texturing and 

lighting using the software AutoDesk Maya and Z-brush
 

Harvey Mudd College
Artist, Animator and Character Designer 2012
Worked with other animators to create animations for the project titled "Who Rules the World."  I created a 1:30 segment in
my own style illustrating the importance of working together as a community to protect the environment. I was also responsible
for designing the two main characters, Alice and Sylvia.
 

Visual Development Valencia, CA
Visual Development Artist 2011
Assisted in the development of the visual style and character design for filmmaker, Eric Dyer's newest film/installation, funded by
the National Film Board of Canada, "Short Ride."
 

The Story Hat Providence, RI
Generalist Intern 2008
Provided research and concepts for both characters and layout design on their project, a CGI horror film, Bloodlines. I worked
closely with the art director, Kevin Mowrer, in various stages of pre-production and production. This included working as a team
with a group of interns to provide storyboards, character designs,, layouts, prop designs, cg models and UV maps,
 

371 Productions Milwaukee, WI
Story and Visual Development Intern 2007
I worked closely with producer, Brad Lichtenstein, in script development and editing, storyboard development, character design,
and general researching, and providing visual aids and Keynote presentations for their latest film project, What We Got.
 

Concept Artist Shorewood, WI
Character Designer 2004-2005
Developed ideas for characters in Kingdom Lost, a Half-Life 2 game modification, and contributing to the overall art direction.


SKILLS:
Computer Skills
PC and Macintosh Platforms: Photoshop, Flash, After Effects, AutoDesk Maya, Mudbox, ZBrush, Corel Painter, Illustrator, Final
Cut Pro, Avid Film Composer, Pro Tools, Keynote, Microsoft PowerPoint, Microsoft Excel, and various word processors.
 

Artistic Skills
Trained in a variety of media: oil, acrylic, watercolor and gouache. Skilled in observational drawing using pencil, charcoal and
pen & ink. Knowledgeable in digital, traditional and experimental animation. Collaborates well with others in a variety of
animation and design projects. Excellent understanding of gesture, composition, timing and narrative.
 

Other Skills
Solid academic background with an emphasis on classical literature and both creative and academic writing. Sound research and
analytical abilities. Excellent communication. Able to learn and work quickly, efficiently and creatively. Experienced working in 

teams of various sizes for a variety of projects, both professional and academic.

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